Effects
of Kids Playing violent video games
an
article from the BBC
Playing violent
video games like Doom, Wolfenstein 3D or Mortal Combat can
increase aggressive thoughts, feelings and behaviour, say
researchers.
They warn that
violent video games may be more harmful than violent television
or films because they are interactive, and require the player
to identify with the aggressive character.
Psychologists
Dr Craig Anderson, from Iowa State University of Science
and Technology, and Dr Karen Dill, from Lenoir-Rhyne College,
carried out two studies.
This medium is
potentially more dangerous than exposure to violent television
and movies
Dr Craig Anderson,
Iowa State University of Science and Technology
The first showed
that young men who are habitually aggressive may be particularly
vulnerable to the effects of repeated exposure to violent
games.
The second showed
that everybody can become temporarily more aggressive after
even a brief exposure to violent games.
In the first
study 227 college students were asked to rate their level
of aggression.
Dr Anderson said:
"We found that students who reported playing more violent
video games in junior and high school engaged in more aggressive
behaviour.
"We also
found that amount of time spent playing video games in the
past was associated with lower academic grades in college."
In the second
study, 210 college students played either a violent (Wolfenstein
3D) or non-violent video game (Myst).
You cannot simulate
in a laboratory the complex social problems that people
are concerned about
Dr Guy Cumberbatch,
chartered psychologist
A short time
later, the students who played the violent video were found
to be more aggressive than those who had played the non-violent
game.
This was measured
experimentally by recording the length of time the volunteers
"punished" an opponent by blasting them with a
loud noise.
Dr Anderson said:
"Violent video games provide a forum for learning and
practising aggressive solutions to conflict situations.
"In the
short run, playing a violent video game appears to affect
aggression by priming aggressive thoughts.
"Longer-term
effects are likely to be longer lasting as well, as the
player learns and practices new aggression-related scripts
that can become more and more accessible for use when real-life
conflict situations arise."
Active medium
Dr Anderson said
a major concern was the fact that playing video games was
more active than watching television or film.
He said: "This
medium is potentially more dangerous than exposure to violent
television and movies, which are known to have substantial
effects on aggression and violence."
Dr Guy Cumberbatch,
a chartered psychologist and expert in media violence, said
it was difficult to draw firm conclusions from research.
"You cannot
simulate in a laboratory the complex social problems that
people are concerned about, and overall the actual evidence
supporting a link between media violence and real violence
is very weak."
Dr Cumberbatch
said research showed that some people were stimulated simply
by the fast pace of action films, rather than their violent
content.
The research
is published in the American Psychological Association's
Journal of Personality and Social Psychology
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