KENDO/SHIAI GLOSSARY Age-kote - when the kote is held above the pit of the stomach while executing a strike. Aiuchi - when both opponents make datotsu simultaneously. Bassoku - a penalty for an infraction or foul. Bogu - kendo equipment. Chudan-no-kamae - the basic ready position with the shinai pointed at the opponents mid-upper section. Chui - a warning. The first chui is without penalty, afterwards they shall be considered penalties. Chuken - the third contestant in a team match. Chusen - a winner selected by lot among the judge(s) or referees. Chusen gachi, shobu-ari - a winner by lot (draw). Daihyoshu-sen - playoff by representatives in a team match. Do - the torso protector. Can be made of bamboo or other material. Encho - an overtime or extension round in a match. Used to determine a winner when no points are scored during the normal match time period. Fukusho - the fourth contestant in a team match. Fusei-shinai shiyo - the use of an illegal shinai for a match. Fusen-gachi - a winner as the result of a "no-show." Fuho-koi-shobu-ari - a winner resulting from a player's illegal act. Gogi - a consultation by the referees. Generally made when a time out is called during a match. Go-No-Waza (Datotsu) - a parry to a valid datotsu made from Tsuba-zeri-ai. Hajime - the command start a match. Hakama - the pleated pantaloons or skirt. Hantei - a decision made by the judge or referee for a winner. Hantei gachi, shobu-ari - a winner by decision. Hansoku - a foul play or illegal act. Hansokus are the following: -ashi-kake or ashi-barai - tripping or sweeping an opponent off their feet. -kosei-o-gaisuru-koi - an illegal act or move. -jyogai - stepping outside the court line. -oshidashi or tsukidashi - unfair pushing or shoving an opponent out of bounds. -shinair hanashi - dropping a shinai. -tsuba-zeri-ai - stalling at tsuba-zeri-ai without any intention of executing a datotsu. Hasso-no-kamae - the ready position with the shinai held vertically by the right shoulder. Hikiwake - a draw decision in a match. Igi - a protest; generally done by a team manager immediately after the match in quesiton. Ippon gachi, shobu-ari - a winner by a single point in a match. Jiho - the second contestant in a team match. Jikaku-mushi - an insult made to a player or referee. Jodan-no-kamae - the ready position with the shinai held over the head. Jogai - stepping out of bounds during a match. Kamae - the basic forward standing guard position. Kakari - the court staff consisting of: -keiji gakari - scoreboard recorder. -kiroku gakari - score recorder. -senshu gakari - court announcer. - tokei gakari - time keeper. Keikogi - the cotton jacket worn under the do. Kendo-gu - the equipment used and worn by a kendoist. Also referred to as Bogu. Kote - fencing gloves. Men - the head gear or "helmet/mask." Nihon me - the command to restart a match for the second match point. Nito - using two shinai, short and long. Nito-no-kamae - the ready position when using two shinai. Rei - a bow. Ritsu-rei - a bow at the standing position. San-Bon-Shobu - three point scoring in a normal shiai or match. Sageto - holding the shinai at the left side of the body. Senpo - the first contestant in a team match. Shiai-funo - a winner when one of the opponents cannot continue the match. Shiai-kyohi - a match winner called when there is a refusal or discontinuation of the match. Shinai - a four piece bamboo or fiberglas sword used for practise and shiai. It must meet minimum weight and length specifications as noted for age and class group. - chigiri - the metal spacer in the shinai's hilt which keeps the four bamboo staves from slipping forward or backward. - datotsu-bu - the tip portion of the shinai which must make contact for a valid point or yuko datotsu. - ken-sen - the front "tip" of a shinai. - jin-bu - the portion from the tsuba to the front tip of the shinai. - nakayui - the leather wrap at the front third of a shinai. It keeps the bamboos stave from separating. - saki-gawa - the leather covering at the tip of the shinai. - shin - the rubber spacer placed at the inside front tip of a shinai. - tsuka - the handle portion of the shinai. - tsuka-gashira - the bottom or handle end of a shinai. - tsuba - the hilt guard on the shinai. May be made of leather, rubber or synthetic. It must not pass over the Tsuka-gawa or leather handle. - tsuru - the string or "himo" that holds the nakayui and tuska-gawa together and keeps the four bamboo staves tight. Shinai-hanashi - dropping a shinai during a match. Shinpan - a referee. Shinpancho - the chief judge overseeing all court actions. Shinpan Shunin - the chief court judge who assists the chief judge during a match. Shinpan-in - the team of referees in a court. The team consists of the Shu-shin (the chief referee) and two Fuku-shin (subreferees). Shobu - the command to restart a match for the match point. Shobu-ari - announces a winner in a match. Son-kyo - the crouching position taken just before and after a match. Sosai - an offset when two players commit a foul as the same time and the fouls are offset - no penalty. Tabi - footwear. Taisho - the last contestant in a team match. Taito - holding the shinai at waist level. Tare - the waist protector. Tsuki - the throat thrust or hit. Tsuki-tare - the throat protector on the men. Wakki-gakame - ready position with the shinai downward and near the right foot. Yame - the command to stop. Yuko Datotsu - a valid strike or point. Must combine correct call, execution and follow through. Zan-shin - the follow through of a strike, a state of energy, execution, and alertness against an opponent. Zekken - the name tag, made of cloth or leather and attached to the Tare.